19 research outputs found

    Modeling 3-dimensional image from a2-dimensional image using OpenGL

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    The main objective of the project is to study on the process of transferring twodimensional (2D) image into a three-dimensional (3D) object by using OpenGL. Other than that, this project also covers onthe research that involves jaggedness of a 3D image. From the research made, the outcome product will be 99% free from jaggedness. This kind of practice will maximize the performance of the product in terms of the efficiency. The project is put into practice in order to decrease the cost in producing a threedimensional image from its corresponding two-dimensional image. At present, the commonly used tools to model a three-dimensional image are quite costly and expensive. Moreover, these tools such as digitized scanner are quite bulky and immobile. The project scope of study will only be within the Computer Graphic and Computer Vision area. A single two-dimensional image does not contain depth value and this will certainly make the image lack of realism. In contrast, the depth value needs to be added in the process of modeling a three-dimensional image from a two-dimensional image. This project includes reading the depth value of a two-dimensional image. These values will be manipulated and assigned as the depth value of the three-dimensional image. Then, each point identified and connected by a triangle. The combination of the triangles will produce a smooth surface of a three-dimensional image. This process will be repeated to another image in order to optimize the smoothness of the three-dimensional image. Lastly, factors that influenced the smoothness of the created three-dimensional model will be identified

    Modeling 3-dimensional image from a 2-dimensional image using OpenGL

    Get PDF
    The mam objective of the project is to study on the process of transferring twodimensional (2D) image into a three-dimensional (3D) object by using OpenGL. Other than that, this project also covers on the research that involves jaggedness of a 3D image. From the research made, the outcome product will be 99% free from jaggedness. This kind of practice will maximize the performance of the product in terms of the efficiency. The project is put into practice in order to decrease the cost in producing a threedimensional image from its corresponding two-dimensional image. At present, the commonly used tools to model a three-dimensional image are quite costly and expensive. Moreover, these tools such as digitized scanner are quite bulky and immobile. The project scope of study will only be within the Computer Graphic and Computer Vision area. A single two-dimensional image does not contain depth value and this will certainly make the image lack of realism. In contrast, the depth value needs to be added in the process of modeling a three-dimensional image from a two-dimensional image. This project includes reading the depth value of a two-dimensional image. These values will be manipulated and assigned as the depth value of the three-dimensional image. Then, each point identified and connected by a triangle. The combination of the triangles will produce a smooth surface of a three-dimensional image. This process will be repeated to another image in order to optimize the smoothness of the three-dimensional image. Lastly, factors that influenced the smoothness of the created three-dimensional model will be identified

    Modeling 3-dimensional image from a2-dimensional image using OpenGL

    Get PDF
    The main objective of the project is to study on the process of transferring twodimensional (2D) image into a three-dimensional (3D) object by using OpenGL. Other than that, this project also covers onthe research that involves jaggedness of a 3D image. From the research made, the outcome product will be 99% free from jaggedness. This kind of practice will maximize the performance of the product in terms of the efficiency. The project is put into practice in order to decrease the cost in producing a threedimensional image from its corresponding two-dimensional image. At present, the commonly used tools to model a three-dimensional image are quite costly and expensive. Moreover, these tools such as digitized scanner are quite bulky and immobile. The project scope of study will only be within the Computer Graphic and Computer Vision area. A single two-dimensional image does not contain depth value and this will certainly make the image lack of realism. In contrast, the depth value needs to be added in the process of modeling a three-dimensional image from a two-dimensional image. This project includes reading the depth value of a two-dimensional image. These values will be manipulated and assigned as the depth value of the three-dimensional image. Then, each point identified and connected by a triangle. The combination of the triangles will produce a smooth surface of a three-dimensional image. This process will be repeated to another image in order to optimize the smoothness of the three-dimensional image. Lastly, factors that influenced the smoothness of the created three-dimensional model will be identified

    The Relationship between School Resource Center Roles and Student Civilization in Digital Age

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    School Resource Centers (SRCs) are also known as School libraries serve as a catalyst that encourages students to read by providing high-quality information resources, both printed and non-printed. However, previous studies found that SRCs need to align their roles with 21st century learning, to cope with digital era and to help students to develop lifelong learning. Therefore, this paper aims to investigate the relationship between the roles of SRCs and student civilization in the education setting. This research applied the quantitative approach with online survey distributed using Google Form to collect data from respondents. The overall mean shows that the respondents agreed on all variables measured with the SRCs environment had the highest mean value of 4.4033, followed by SRCs collections. Further analysis show that SRCs collection, SRCs program, technology, SRCs environment and their LMT assistance toward student civilization are significantly determine relationship with student civilization. It is hope that 21st century SRCs would aid Malaysia’s education reform and the development of civilization amongst students by reinventing the cultures of reading and knowledge practice in schools, encouraging students to take greater responsibility on their education, and preparing them for the information and digital age

    Diagnostic Risk Management System (DRMS): An Assessment of Financial Risk

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    Risk management is critical for any organisation to manage risk appropriately, as an undesirable risk event can have a huge negative impact on finances. Poor risk management leads to uncertain business performance or in the worst-case scenario, the collapse of the business. Sound risk management requires that the elements of risk in the business are considered before a decision is made. It is also important to know how the risk can be mitigated if it occurs, who is responsible for managing the risk, whether the likelihood and severity of the risk should be reduced or the risk should be avoided and transferred to others. This can help organisations to carry out the necessary assessments and analysis to understand the extent of their risk exposure and then plan mitigation measures. This paper highlights the importance of the Diagnostic Risk Management System (DRMS) as a lifesaver for organisations. Scholars, experts and practitioners generally agreed that DRMS reflects a company's image and subsequently reduces opportunities for fraud. DRMS is a user-friendly system that helps companies manage and view overall risk and find appropriate solutions to mitigate individual risks. DRMS focuses on the overall risk, especially on the risk assessment of financial reporting. DRMS is suitable for companies to create a competitive but healthy business environment that is free from destructive elements such as corruption, fraud and white-collar crime. This in turn ensures the creation of wealth for the business environment in Malaysia

    Domain of application in context-aware recommender systems: a review

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    The purpose of this research is to provide an exhaustive overview of the existing literature on the domain of applications in recommender systems with their incorporated contextual information in order to provide insight and future directions to practitioners and researchers.We reviewed published journals and conference proceedings papers from 2010 to 2016.The review finds that multimedia and e-commerce are the most focused domains of applications and that contextual information can be grouped into static, spatial and temporal contexts

    LEIQâ„¢ as an emotion and importance model for QoL: fundamentals and case studies

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    Past literature has increasingly highlighted the importance of understanding people’s emotional responses towards the characteristics of everything that has points of interactions with the people. Ever since it was introduced, research relating the emotional responses to the economic power of industrial products, hospitality services, as well as employees’ or peoples’ productivity has been expanding. This paper presents a model called Lokman’s Emotion and Importance Quadrant (LEIQ)™, which was built based on axes of emotion vs. importance, to investigate emotion and the importance of the influential factors of the emotion. The paper presents two case studies; i) Employee’s Happiness, ii) Student’s Well-being, with the implementation of LEIQ™ to showcase the process to discover the indicators that affect people’s emotion, and its importance to the people in the effort to provide information to the leaders or management advocates for their strategic decision-making in ensuring well-being and Quality of Life (QoL). Both case studies have enabled the research to understand factors that affect Employee’s Happiness and Student’s Well-being, and how it is important to them. The effective use of this model could facilitate decision makers in an organisation, community, society, and even a nation at large to gain knowledge and devise correct strategies to boost people’s well-being, promoting more positive emotion, and ultimately upsurge productivity and QoL of the people

    Information Seeking Behaviour among Millennial Students in Higher Education

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    This paper investigates various information seeking behaviour demonstrated by millennial students in higher education. The impact of disruptive technology changes the students’ information seeking behaviour as millennial students nowadays depend on the Internet too much to locate the information for their academic purposes. Studies also found that millennial students have difficulty in learning and were marked by uncertainty because they are facing information overload, inability to obtain and evaluate the information. Identifying and recognising appropriate information seeking processes is crucial in determining the effectiveness of the information- seeking behaviour and the quality of the information gathered in order to support their learning process and experience. Therefore, this paper focuses on the behaviour applied by these students to fulfil demands of academic compliance especially in efforts to seek research-based information.About 328 students took part in this online survey. Findings of this research use quantitative descriptive analysis. From the findings, respondents claim that they are familiar with information seeking processes with mean value is 3.63, however 30.5% respondents claim they still lacking in information seeking skills. This research provides a valuable insight regarding the information seeking behaviour of millennial students and make a recommendation that role of modern libraries should facilitated this demand by ensuring that services such as online library resources are accessible and set-up for use by the millennial students

    An Exploration of Novice Programmers' Comprehension of Conditionals in Imperative and Functional Programming

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    2Students of introductory programming courses are expected to develop higher-order thinking skills to inspect, understand and modify code. However, although novices can correctly write small programs, they appear to lack a more abstract, comprehensive grasp of basic constructs, such as conceiving the overall effect of alternative conditional flows. This work takes a little-explored perspective on the comprehension of tiny programs by asking students to reason about reversing conditionals in either an imperative or a functional context. More specifically, besides deciding if the given constructs can be reversed, students had to justify their choice by writing a reversing program or by providing suitable counterexamples. The students’ answers to four reversibility questions have been analysed through the lens of the SOLO taxonomy. 45% of students correctly identified the reversibility for the four code items; furthermore, more than 50% of each cohort were able to provide correct justifications for at least three of their four answers. Most incorrect answers were due to failures to consider border cases or to edit the conditional expressions appropriately to reverse the construct. Differences in comprehension between functional and imperative languages are explored indicating the explicit else paths of the functional examples facilitate comprehension compared with the implicit else (no update) of its imperative counterpart.partially_openopenMirolo, Claudio; Izu, CruzMirolo, Claudio; Izu, Cru
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